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Elysium features a custom, limited ruleset.The purpose of these rules is to accomplish a great atmosphere, to build a strong healthy community and in the end, to make playing on the server fun for every participant.

Requirements for Elysium

To be allowed to join Elysium, you have to:

• be at least 18 years old (NO EXCEPTIONS!)

• have a working microphone

• be willing and able to communicate in english

• write a background story about the character you want to play on Elysium

• be willing and able to roleplay


please see the How-To-Section on this website to find out what your background story has to contain


You will not use hacks, 3rd party tools or scripts on the server. You will not dupe any item or use glitches on the server.


Elysium is a hardcore roleplay survival simulation. We expect you to feel empathy about yourself, friends or even the environment. If you have trouble to feel empathy while you would be playing someone else, someone who is not like you, you should think about just playing yourself to show realistic emotions but keep in mind if someone attacks you or tortures you, offends or robs you, it’s not you, it’s your avatared you, don´t take things personal . This may sound simple, but is actually quite difficult to grasp and understand.

This also means: Every action you take, everything you say or do, should be in character. It should be justifiable.

Third rule: KOS and PvP

You can kill anyone, anytime. But you have to justify it.

Just as a hint: Lying on a hill or hiding in bushes with a sniper killing everyone on sight is surely something people will find extremly difficult to justify.

Fourth rule: No metagaming!

Metagaming definition:

In role-playing games, metagaming is a term often used to describe players’ use of assumed characteristics of the game. In particular, metagaming often refers to having an in-game character act on knowledge that the player has access to but the character should not. For example, using informations about baselocations out of streams or videos.

For instance, a player might adjust his character’s actions if the player has some foreknowledge of the long-term intentions of the gamemaster, or, more commonly, the gamemaster’s tendency to have (or lack) mercy on players whose characters do things that would cause them to fail at their objectives. A player changing how they play the game based on their knowledge of the gamemaster would be metagaming.